Your photos are methodically rated at the end of each trip, but in contrast to the notoriously withholding praise of the N64 version’s Professor Oak, I found this new prof so generous with his assessments that it didn’t feel particularly exciting to snap a gold-star pic. The game puts up barriers between you and new expeditions and photo subjects in the form of long conversations with the Pokémon professors and photographers back at the lab, mandatory excursions, and a story that feels superfluous. Actually, the repetition in this chilled ecological surveillance started to get to me for a photography game, it could certainly be snappier. Well, in theory, each journey provides an opportunity for a new discovery, or a perfect shot. It is like a slow-paced puzzle game, where each journey reveals a new discovery. Daytime and nighttime trips bring out different wildlife – there are about 900 Pokémon now, a vast and bizarre menagerie for Snap’s creators to choose from, and they’ve featured 200 of them here, from all eras of the game’s 25-year history. A well-aimed apple lobbed at a sleeping creature could make it fall out of a tree for an action shot, playing music might attract some critter hiding in tall grass, and scanning the environment might reveal a secret path. Photos can be saved, touched up and edited on the Nintendo Switch – and printed off, if you have a compatible smartphone printer such as the Instax Mini.
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